::INTRODUCTION - Air Units In Battlegrounds, not only do you
get to battle on land and sea but you also get to battle
in the air! Air units bring a whole new element to the
game.
Air Transporter Unarmed air transporter can
carry your workers or army across land and sea.
Carries upto 5 units without the upgrade - although
currently, the upgrade doesn't increase capacity.
0
0
0 HIT POINTS:
150
Air Base - Tech 3
Fighter All purpose flying fighter is
quick and can deliver a punch. A Great support
unit for your army and useful against Troopers
and Mechs.Watch out for Anti Air though.
4
0
3 HIT POINTS:
30
Air Base - Tech 3
Fast Fighter Better armour and fire power.
Plus faster
5
0
3 HIT POINTS:
35
Air Base - Tech 4
Advanced Fighter Better design and speed, the
Advanced fighter can retreat quickly if needed
or focus an attack on undefended areas.
5
0
4 HIT POINTS:
40
Air Base - Tech 4
Bomber Bombers can't fight air-to-air
but carry slow-firing weapons that can cause a
lot of damage to buildings, as well as ground
units. Very effective against Power Core structures
to slow down your enemy.
5
0
1 HIT POINTS:
30
Air Base - Tech 3
Advanced Bomber These gain a slight bonus to
their hit points and attack ratings but still
remain relatively slow. More useful in groups
and escorted by fighters.
6
0
1 HIT POINTS:
35
Air Base - Tech 4
Enchanced Bomber The Advanced Bomber gains even
more bonuses to attack strength & hit points(
HP) Pretty devastating against anything on land
or sea. Still can't fight air-to-air
7
0
3 HIT POINTS:
40
Air Base - Tech 4
Air Cruiser Dubbed as the 'At-At of the skies',
these Tech 4 Cruisers are slow moving but totally
devastating in attack. It's wise to give these
fighter protection. Normally, they can out range
enemy AA defences.