::INTRODUCTION - Other Units Along with all the Military units
in the game, you will also use some non-military units.
The Empire has an additional unit to help it scout.
The Probe droid is great for this and cheap.
Hover Cargo Once you have built a Spaceport,
you can Trade with your Allies. The Cargo transporter
will take your items direct to the Spaceport.
It has no attack and weak armour.
To get more nova, make sure that your allies spaceport
is very far away. The greater the distance, the
more nova you get.
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0 HIT POINTS:
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Spaceport - Tech 2
Probe Droid These scout units can detect
cloaked units, like Jedi and have long range attack
strength, however - are very weak.
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8 HIT POINTS:
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Command Centre - Tech 1
Medic Heals your wounded troopers on
the battlefields. Can't attack and dies with ease
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1 HIT POINTS:
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Command Centre - Tech 1
Worker Without workers, you can expand.
Unarmed but can do hand-to-hand with wildlife,
turrets and some units. Workers can repair each
other and some Military units.
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Command Centre - Tech 1
Power Droid
The mobile power core is cheap
and can give you a quick start in providing much
needed power to increase your production. Power
cores can increase the work load by upto 400%.
The Power Droid radius is smaller than a standard
Power Core, which is where these droids are built.