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:: INTRODUCTION - Stormtroopers
The military soldiers unswervingly
loyal to the Emperor, stormtroopers represented the
most visible extension of Imperial might. They were
shock troopers meant to strike with speed and accuracy,
putting down insurrections and maintaining order on
the farflung worlds of the Empire. Stormtroopers served
both the ground-based armies of Palpatine's forces,
and the space-based Imperial starfleet.
Stormtrooper training stressed complete
indoctrination in the tenets of the New Order, and individuals
would obey their officers without question, without
regard to the rights of others or even to their own
safety.
QUICK
LINK:
RECRUIT :: TROOPER
:: HEAVY :: REPEATER
:: ANTI AIR :: HEAVY AA
::
GRENADER :: BOUNTY HUNTER
:: DARK TROOPER
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Stormtrooper
Stronger than the Trooper Recruit.
This unit is a Tech level 2 must.
It costs just as much as a Trooper Recruit, except
for the upgrade cost.
8
0
3 HIT POINTS:
35
Troop Centre - Tech 2 |




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Heavy Trooper
Stronger than the standard Stormtrooper,
the Heavy Trooper has better armour, range and
attack.
It's good in long range battles but suffers in
close combat
9
0
3 HIT POINTS:
40
Troop Centre - Tech 3 |




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Repeater Trooper
Stronger than any other trooper,
other than Dark Troopers. They are able to sustain
rapid fire upon their enemies.
These soldiers are a deadly killing force, with
no easy way of stopping them
6
0
4 HIT POINTS:
45
Troop Centre - Tech 4
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Anti Air
Anti Air troopers provide a good
early defence against enemy air units.
A great source of early defence against advanced
enemies. Soon as an enemy hits Tech 3, watch out
for Air attacks. Without anti-air troopers, you
will be dead in the ground.
Anti Air troopers are not very strong, so pack
them in groups to be more effective.
13
0
6 HIT POINTS:
30
Troop Centre - Tech 2
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Heavy Anti
Air
Packing two missiles, these units
are more deadly than the basic anti air trooper.
Again, they are more effective in groups and make
a great defence in early stages of the game.
9
0
7 HIT POINTS:
35
Troop Centre - Tech 3 |




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Grenader
With explosive grenade blasts,
this can help take out enemy mechs quickly. Weak
against Troopers or mounted - but useful also
in attacks on Turrets or structures.
1
1
6 HIT POINTS:
45
Troop Centre - Tech 2 |




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Bounty Hunter
Bounty Hunters are excellent
at killing off any kind of enemy Jedi Knights
or Masters. Built in the Fortress
15
2
7 HIT POINTS:
175
Fortress - Tech 3 |




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Dark Trooper
- Phase 1/2
This experimental Tech 3 ranged
unit is more effective than Strike Mechs at dispersing
enemy infantry formations.
It can also detect units that are imperceptible
to standard scans - units such as concealed Jedi.
Phase 2 troopers have better armour and are generally
stronger in combat.
13
0
6 HIT POINTS:
150 (phase 1)
7
2
4 HIT POINTS:
180 (phase 2)
Fortress - Tech 3/4
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