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Galactic Battlegrounds l Clone
Campaigns l General Strategies Strategy: Galactic Battlegrounds. The Clone Campaigns add on enchanced certain areas of the
game, so you might find that some of the strategies here will not be too useful
using CC. These are aimed at the original Galactic Battlegrounds game. You will
also find examples of games you can download to watch how to carry out these
tips. Here is a quick rundown on some of the early strategies you can employ to defeat your opponent: Recruit Rush Recuit Rush The recruit rush is very powerful if your opponent doesn't see it coming and takes advantage of the fact that many players skip the loom in Star Wars. With recruits posessing a ranged attack rather than the melee attack of a militia in Age of Kings - they can be a formidable force against workers. How it is done The key to this strategy is to find a quiet place to forward build a troop center. You also have to make the large decision of sending one or several forward builders. Once you have the spot in mind, simply build a troop center there and begin producing recruits. As soon as you get the carbon, put up a powercore (PC) so that you can get the units out quickly. Once you have a group of 3-4 recruits, head for their resources. Probably the best way to cripple the enemy is to hit their wood supply. Check to see if the workers have basic training or not. If they don't, you have little to fear from their attacks. Weaknesses You also run the risk of getting hit by a TL1 army. If your opponent has mounties, he can rip your powercore down. Once that happens, you will have a tough time keeping pace with his or her military. Since recruits have little to no effect on buildings, you will not be able to take down his powercore. This is why it is important to strike early. Your own base will be defensless since recruits walk much to slow to return
home for defense. Would make for a funny game if both players did the rush....
The first person I have heard of doing this strategy is Da_Sad_Donkey. In this game I got ripped apart by his recruits in my town. I spotted his forward base, but a touch too late. Seeing the shelter in the center of the map tipped me off that something may be going on. Download the recorded game here. (top) Mountie Rush Before you get your buildings up, you need to aggressively scout the enemy. Do they have a troop center up? If so, you may run into trouble since recruits have a hefty bonus vs mounties. Do they have a powercore up? If so - where? This needs to be your first target. Mounties can overpower recruits, but only if they have a significant number advantage. You are probably best off massing 3 mounties before moving in. This is a good
number because 3 mounties can take out 1 recruit easily and also rip down a
powercore quite well. Weaknesses The obvious weakness to the mountie rush is the trooper recruit. With care and foresight, a mountie rush can be shut down almost before it gets started. Heading straight for TL3 and skipping a troop center is usually just asking for trouble though. Turrets also slow down mounties fairly well. Although mounties can take a fair amount of shots from a turret or command center, they dont' rip turrets down that quickly. This can give you a safe haven to gather resources. Be careful where you place that turret though! If you can get to TL3 while the mountie rusher is still in TL1 you can do a lot of damage to them with air units. This is also the major weakness of the mountie rush in team games. While you may do a chunk of damage vs one player, beware of the untouched fellow who comes in with air units to decimate your town! See it in action Stopping a Mountie Rush *** Thanks to bluemyriddn @ Mr Fixit Online for these guides & games *** |
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