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:: INTRODUCTION - Gungan Grand Army
The Gungans prefer technology that
is harmonious with the ecology of their world. Their
weaponry is no different. The Gungan Grand Army uses
domesticated animals for transport swift kaadu
speed Gungan scouts and cavaliers into combat, while
hardy falumpasets and fambaas haul heavy weapons and
shield generators into place. Gungans use the exotic,
energetic plasma mined from Naboo's crust not only to
power their cities, but also as ammunition for their
weapons.
The Gungan forces held off the battle
droid army long enough for Queen Amidala's resistance
force to infiltrate Theed and launch their starfighters.
The Gungans were nearly overrun, but the Naboo's Bravo
Squadron was able to destroy the orbiting Droid Control
Ship, thus deactivating the Trade Federation army.
QUICK
LINK:
RECRUIT :: TROOPER
:: HEAVY :: REPEATER
:: ANTI AIR :: HEAVY AA
::
GRENADER :: BOUNTY HUNTER
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Warrior
Stronger than the Warrior Recruit.
This unit is a Tech level 2 must.
It costs just as much as a Warrior Recruit, except
for the upgrade cost.
8
0
3 HIT POINTS:
35
Troop Centre - Tech 2 |




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Heavy Warrior
Stronger than the standard Warrior,
the Heavy Warrior has better armour, range and
attack.
It's good in long range battles but suffers in
close combat
9
0
3 HIT POINTS:
40
Troop Centre - Tech 3 |




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Repeater Warrior
Stronger than any other Warrior,
they are able to sustain rapid fire upon their
enemies.
These soldiers are a deadly killing force, with
no easy way of stopping them
6
0
4 HIT POINTS:
45
Troop Centre - Tech 4
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Anti Air
Anti Air troopers provide a good
early defence against enemy air units.
A great source of early defence against advanced
enemies. Soon as an enemy hits Tech 3, watch out
for Air attacks. Without anti-air troopers, you
will be dead in the ground.
Anti Air troopers are not very strong, so pack
them in groups to be more effective.
13
0
6 HIT POINTS:
30
Troop Centre - Tech 2
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Heavy Anti
Air
Packing two missiles, these units
are more deadly than the basic anti air trooper.
Again, they are more effective in groups and make
a great defence in early stages of the game.
9
0
7 HIT POINTS:
35
Troop Centre - Tech 3 |




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Grenader
With explosive grenade blasts,
this can help take out enemy mechs quickly. Weak
against Troopers or mounted - but useful also
in attacks on Turrets or structures.
1
1
6 HIT POINTS:
45
Troop Centre - Tech 2 |




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Bounty Hunter
Bounty Hunters are excellent
at killing off any kind of enemy Jedi Knights
or Masters. Built in the Fortress
15
2
7 HIT POINTS:
175
Fortress - Tech 3 |




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