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:: INTRODUCTION - Sea Units
Sea units add another form of attack in Galacticbattlegrounds. You can also use Trawlers to fish for food and build transporters to move across the seas to create a new base on another Island, or attack your enemy. There's a large variety of vessels to choose from - watch out for those sea monsters!


QUICK LINK:
TRAWLER ::LT FRIGATE :: HEAVY FRIGATE :: ADV FRIGATE :: DESTROYER :: HEAVY DESTROYER :: ANTI AIR :: HEAVY ANTI AIR :: CRUISERS :: TRANSPORTER


   
Attack Shields Range

Trawler
The Trawler can fish and also make Aqua Harvests, a steady source of food.

 
0 0 0
HIT POINTS: 60

Ship Yard - Tech Standard


Strengths & Weaknesses



     


Light Frigate
This speedy vessel has basic weapons making it suitable for Scout/defence. Can detect cloaked units.

 

6 0 5
HIT POINTS: 50

Shipyard - Tech 2


Strengths & Weaknesses



     


Heavy Frigate
This speedy vessel has basic weapons making it suitable for Scout/defence. Can detect cloaked units. Heavy Frigate has better armour and weapons

 

7 0 6
HIT POINTS: 60

Shipyard - Tech 3


Strengths & Weaknesses



     

 
Advanced Frigate
Some Civs gain this at Tech 4. Further improved Attack/Defence making it useful in most situations

 

8 0 7
HIT POINTS: 70

Shipyard - Tech 4




 


Strengths & Weaknesses



     


Destroyer
A speedy craft that can eliminate other vessels - particularly slower ones, such as Cruisers. Lack of range leaves it at a disadvantage against multi-ranged units.
 
2 0 0
HIT POINTS: 100

Shipyard - Tech 2


Strengths & Weaknesses



     

 
Heavy Destroyer
A speedy craft that can eliminate other vessels - particularly slower ones, such as Cruisers. Lack of range leaves it at a disadvantage against multi-ranged units. This one is stronger and has better armour.

 

3 0 0
HIT POINTS: 120

Shipyard - Tech 3


Strengths & Weaknesses



     


Anti Air
Can't attack land or sea units, the Tech 3 Anti-Air unit can make short work of anything that flies.

 

25 0 7
HIT POINTS: 120

Shipyard - Tech 3


Strengths & Weaknesses



     

  
Heavy Anti Air
Not only tougher version of the AA, but it's surface-to-air missles have homing capabilities, making them virtually indefensible

 
18 0 8 HIT POINTS: 130

Shipyard - Tech 4


Strengths & Weaknesses



     


Cruiser/Heavy Cruiser
First available @ Tech 4, Cruisers fire devastating volleys at an extreme range, making them ideal for coastal bombardment. Their slow speeds as this could make them susceptible to attack

 
35 0 12 HIT POINTS: 160
23 0 16
HIT POINTS: 180 (Hvy)

Shipyard - Tech 4




Strengths & Weaknesses


     


Transporter
Unarmed but useful to carry units across the ocean. Has a good armour but cant withstand concentrated fire for too long.

 
0 0 0 HIT POINTS: 150

Shipyard - Tech 2



Strengths & Weaknesses


 




     



 
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