Civ Index
Strategies

Homepage




:: INTRODUCTION - Other Units
Along with all the Military units in the game, you will also use some non-military units. Hover Cargo to trade, Medic to heal your injured units and of course the worker - who builds everything you need.


QUICK LINK:
HOVERCARGO :: MEDIC :: WORKER
:: POWER DROID


   
Attack Shields Range

Hover Cargo
Once you have built a Spaceport, you can Trade with your Allies. The Cargo transporter will take your items direct to the Spaceport. It has no attack and weak armour.

To get more nova, make sure that your allies spaceport is very far away. The greater the distance, the more nova you get.


 
0 0 0
HIT POINTS: 50

Spaceport - Tech 2



Strengths & Weaknesses



     


Medic
Heals your wounded troopers on the battlefields. Can't attack and dies with ease


 

0 0 1
HIT POINTS: 35

Command Centre - Tech 1


Strengths & Weaknesses



     


Worker
Without workers, you can't expand. Unarmed but can do hand-to-hand with wildlife, turrets and some units. Droids can repair each other and some military units.



 

3 0 0
HIT POINTS: 40

Command Centre - Tech 1


Strengths & Weaknesses



     

 
Power Droid
The mobile power core is cheap and can give you a quick start in providing much needed power to increase your production. Power cores can increase the work load by upto 400%. The Power Droid radius is smaller than a standard Power Core, which is where these droids are built.



 

0 1 1
HIT POINTS: 50

Power Core - Tech 1





 


Strengths & Weaknesses

     









     

 






     


 





     

  
 





     









     


 





     



 
Homepage
LucasGames, ©2001/2002 - ALL RIGHTS RESERVED Star Wars Galactic Battlegrounds is a registered trademark of LucasArts Entertainment Company LLC. and Lucasfilm Ltd. GalacticBattles.Com is in no way owned, operated or managed by LucasArts Entertainment Company LLC. or Lucasfilm Ltd.
[Privacy Policy]